A biomechanical drawing of (Create a 16x16 top-down game tile of grass using DALL-E 2. The grass should be in a 2D style with shades of green, and should have a high level of detail and sharpness. The blades of grass should be well-defined and textured, with some variation in length and direction to give a more realistic appearance. The tile should have a seamless texture and should be suitable for use as a base layer for the game environment:1.2) (with a landscape:0.2), (stunning, highly detailed, 8k, ornate, intricate, cinematic, dehazed, atmospheric:0.7), oil painting, splash art, teal, (orange:0.3), (by Jeremy Mann, by John Constable, by El Greco:0.7), (acrylic paint:0.4), (by Zdzislaw Beksinski:0.4), (by Johfra Bosschart and Daniel Merriam:0.8) | Midjourney