Produce a pixel-perfect 64x64 pixel top-down grass tile texture in the style of the Tunic game, ensuring it maintains the soft, organic aesthetic characteristic of the Tunic game style. The tile should feature a lush, hand-drawn grass texture with subtle, non-angular shading to create depth and dimension. It must seamlessly integrate into a top-down grid with precise angles and proportions. Eliminate any background from the output. Employ a limited color palette, closely resembling the palette used in Tunic. Pay meticulous attention to intricate details to ensure the tile exudes the highest quality, consistent with the Tunic game style, making it suitable for integration into a top-down Tower Defense game engine. | Fantasy