Generate a highly detailed top-down 2D map for a game set in an uncanny wasteland. The map should have dimensions of 10000 pixels by 10000 pixels, filling the entire image with no borders. Ensure the landscape predominantly consists of desolate, gray terrain, reminiscent of a barren wasteland. Scatter throughout the landscape small ruins depicting signs of age and decay, such as crumbling gray walls and sparse vegetation overtaking the structures. Maintain consistency throughout the terrain to create a desolate and bleak atmosphere. Avoid vibrant or green elements, focusing instead on shades of gray to enhance the wasteland aesthetic. Include intricate details like winding paths, patches of toxic fog, or strange anomalies to heighten the player's sense of desolation and intrigue as they navigate this vast and eerie wasteland. | Anything