Generate a highly detailed top-down 2D map for a game set in an uncanny wasteland. The map should be 10000 pixels by 10000 pixels, without any borders. Ensure the landscape is primarily desolate, with gray terrain dominating the scene. Scatter small ruins throughout the landscape, portraying them with signs of age and decay such as crumbling walls and sparse vegetation. Maintain consistency in the terrain to create a desolate atmosphere. Avoid bright or green elements, focusing on shades of gray to enhance the wasteland aesthetic. Include details like winding paths, patches of toxic fog, or strange anomalies to heighten the player's sense of desolation and intrigue as they explore. | Anything | Publicly generated with Free AI Art Generator on Friday 5th of April 2024 at 02:07:59 AM