"Generate a 32x32 pixel tile representing a dirt/grass ground for a platformer game. The grass should predominantly occupy the upper portion of the tile, as this is where the player character will be walking. Ensure that the transition between the grass and dirt is smooth and realistic. Add subtle variations in color and texture to both the grass and dirt sections to create depth. Include small details like blades of grass, patches of different shades of green, and dirt clumps to enhance realism. The tile should seamlessly connect with adjacent tiles for smooth level design." | Anything