Title_screen.bmp: Low-poly 3D model, shimmering chrome texture, blocky metallic figure, crude polygon mesh, visible polygon seams, unoptimized textures, low resolution UV mapping, texture warping effect from affine texture mapping, dithering artifacts, limited color palette of 256 colors, PS1-era graphics, shimmering specular highlights, blocky character design with exaggerated features, simple geometric shapes, pixelated texture details, short draw distance, mipmapping artifacts, lack of anti-aliasing resulting in jagged edges, vertex snapping errors, flickering textures due to z-fighting, 3D environment consisting of basic geometric primitives, crate, spheres in background, environment lighting with flat shading, no reflections or shadows, fixed camera angles, title screen composition, primitive 3D modeling style, low-polygon geometry with hard edges, PlayStation 1 rendering limitations, vertex color shading, scanline rendering effects, limited texture memory, uncompressed textures, RGB565 color format, lack of texture filtering, alpha blending with transparency dithering | Ps1