Ps1_render.raw: Low-poly Leon Scott Kennedy, blocky character model, wearing pixelated durag, angular facial features, limited color palette, flickering textures, pixelated shadows, clunky polygons, PS1 videogame art style, Raccoon City police station, blocky corridors, low-resolution walls, pixelated splatters, fixed camera angle, survival horror atmosphere, eerie ambiance, dimly lit environment, blocky furniture, angular desks, glitching textures, old 3D graphics, pre-rendered backgrounds, blocky zombies in distance, pixelated , triangular shapes, low-polygon count, flickering lights, grainy textures, blocky objects, retro 3D graphics style of PS1 games, limited draw distance, blocky character animations, jerky movements, pixelated HUD elements, glitchy effects, distorted audio, pre-set lighting, no dynamic shadows, simple shaders, dithered colors, limited texture resolution, blocky environmental details, rough edges, exaggerated features, PS1 graphics limitations deliberately exhibited, showcasing vintage videogame aesthetic. Minimal shading, crude mesh, broken textures, blocky hands with missing fingers, old school game design, blocky text fonts in the user interface | Ps1