Retro_ride_render.obj: Blocky 1985 Chevrolet Corvette, low-poly 3D model, jagged edges, pixelated textures, limited color palette of 256 colors, visible seams and vertex points, chunky wheels, simplified body design, blocky headlights, grainy surfaces, angular mirrors, rudimentary interior, basic dashboard, pixelated gauges, low-resolution details, virtually rendered environment, sparse vegetation, blocky trees, simple geometric shapes, flat ground plane, limited lighting with visible color banding, fixed camera angle, wide-angle perspective, early 3D rendering style, reminiscent of PS1 era graphics, low-fidelity textures, unoptimized model, low-resolution background, minimal special effects, rudimentary shading, vintage videogame aesthetic, nostalgic visual appeal, blocky rendering technique, 320x240 resolution, no anti-aliasing, vertex shading, pixelated skybox, low-detail environment mapping, limited draw distance, dithered textures, no mipmapping, PS1 game art style | Ps1