Retro_ps1_render.obj: Low-poly Mario, blocky 3D model, pixelated overalls texture, crude hand gesture, middle finger extended, angular face, pixelated mustache, alongside Low-poly Batman, boxy cape shape, simple bat symbol, rigid cowl, both rendered in, early PlayStation 1 graphics style, rudimentary 3D modeling, dithering effects, limited color palette, grainy textures, Basic arena setting, flat ground, rudimentary polygonal objects, low-resolution skybox, minimal lighting, Composition focused on Mario's defiant gesture, Batman reacting with surprise, Humorous mood, irreverent atmosphere, nostalgic charm, pixelated world, chunky polygons, Chunky character models, limited animation frames, Dithered shadows, creating a sense of depth, Early 3D era limitations, evident in the simplicity of the models, PS1-era rendering techniques, emulating the look of 1990s video games, Triangular polygon meshes, visible seams in models, Texture warping and stretching, adding to the retro feel, Low-resolution textures, pixelated surfaces, Simple specular highlights, adding a touch of dimension, Limited draw distance, obscuring background details, Vertex color lighting, rudimentary shading effects, Jittery animation, mimicking the quirks of early 3D games | Ps1