Level_01_final.vrm: Blocky Tony, angular features, Hotline Miami, low-polygon model, pixelated textures, limited color palette, jaggy edges, PS1-era graphics, retro 3D style, top-down perspective, neon-lit 1980s Miami backdrop, blocky palm trees, angular sports car, low-resolution textures, 16-bit color, blocky buildings, pixelated sun glare, angular shadows, jerky animations, simple geometry, unoptimized polygons, dithering effects, sprite-based explosions, PS1-style HUD, pixelated splatters, 320x240 resolution, N64 vibes, early 3D rendering techniques, compressed textures, blocky character models, 1990s gaming nostalgia, pixel-perfect design, limited draw distance, blocky enemy placements, jaggy neon signs, Miami Vice aesthetic, synthwave soundtrack vibe, PS1-era limitations, retro gaming style, chunky visual fidelity, grainy details, simple lighting effects, old 3D graphics, polygonal chaos, intentional visual artifacts, blocky powerups, angular user interface, lo-fi rendering, vintage gaming feel, distorted textures, sprite-based particle effects, PlayStation 1 limitations, nostalgic 3D, pixelated perfection, chunky controller, PS1 artstyle | Ps1