Quake_city.obj: Low-poly San Francisco, blocky buildings crumbling under the foot of a giant monster, jagged edges, pixelated textures, rudimentary 3D models, vast earthquake fissures splitting the ground, polygonal debris scattering from the monster's rampage, angular vehicles overturned, blocky 3D people fleeing in terror from the colossal beast, limited color palette of grays, browns, and muted reds, low-resolution sky, simple lighting, no shadows, distant blocky Golden Gate Bridge collapsing as the monster looms over it, city grid distorted, polygonal trees falling over, low-fidelity textures on buildings, stark geometric shapes for cars and environment, 1985 retro 3D style, PS1 videogame art style, minimal details, blocky font for the year 1985 overlaid, static camera angle, ground level perspective, desaturated color scheme, early 3D rendering techniques, no anti-aliasing, showcasing the raw and unrefined aesthetic of the era, displaying the limitations and charm of early 3D graphics, emphasizing the blockiness and angularity of models and textures, evoking a sense of chaos and nostalgia for classic PS1 games, no mipmapping, visible pixelation, z-fighting artifacts, reduced polygons, simple shading models, Gouraud shading technique, low-resolution textures, diffuse lighting, single-layer texturing, giant monster silhouette | Ps1