Corridor_garden_v01.bmp: Low-poly hotel corridor garden, blocky white surfaces, simplified architectural details, indoor setting with artificial sky painted on ceiling, pixelated cloudy texture, numerous polygon windows, low-resolution transparent panes, dim vertex lighting casting angular shadows, retro 80s hotel styling with basic geometric forms, uncanny valley aesthetic, blocky furniture, limited color palette with subdued tones, grainy textures applied to all surfaces, dreamy pixelated effect, fixed oblique camera angle, low-resolution textures, aliasing visible on edges, no anti-aliasing, vertex shading, dithered color gradients, blocky ambient occlusion, PS1 graphics style, 320x240 resolution, 16-bit color depth, unfiltered textures, z-fighting artifacts, perspective distortion, limited polygon count, exaggerated depth cue, low-polygon furniture, simulated NTSC composite video signal noise, chroma bleed artifacts, heavily compressed JPG artifacts, pixelated water reflection, low resolution water texture, limited animation frames, blocky lightmaps, unoptimized UV mapping, visible texture seams, flickering textures due to rendering limitations, depth buffer precision errors, perspective correction errors, limited draw distance, blocky shadows, angular reflections | Ps1