Title_screen.obj: Low-poly landscape, jagged edges, blocky textures, pixelated mountains, dithered sky, limited color palette of 256 colors, visible seams in geometry, warped textures on surfaces, basic Gouraud shading, low-resolution details, vertex snapping artifacts, perspective warping, PS1-era rendering style, grainy texture filtering, mipmap artifacts, blocky horizon line, simple 3D models, unfiltered texture maps, flat shading on distant objects, low-polygon trees with color banding, simple sun and moon sprites, retro 3D graphics, original PlayStation visual fidelity, 320x240 resolution output, dithering patterns to simulate more colors, lack of anti-aliasing, texture swimming effect , vertex jitter, limited draw distance, foggy atmosphere to obscure distant details, point-sampled textures, no specular highlights, single texture per polygon, no normal mapping, low-polygon character models with blocky animations, level of detail (LOD) switching artifacts, primitive collision detection, sprite-based particle effects, unfiltered shadows, no ambient occlusion, pre-baked lighting, software-rendered scene, basic transparency effects, z-fighting issues, texture tearing, perspective correction errors, low-precision floating-point calculations, triangle overlaps, polygon clipping, PS1 filter applied | Ps1