Tree_asset_01.obj: PS1-style 3D tree, blocky polygonal structure, minimal triangle count, coarse textures, dithered shading, transparent backdrop, pixellated trunk with visible seams, low-resolution foliage with flat planes, limited color palette of 16-bit hues: forest green, bark brown, faded ochre; vertex color shading, no mipmapping, affine texture mapping, Z-fighting artifacts intentionally included for authenticity, no anti-aliasing, sharp edges, low-poly branches, billboard leaves, 64x64 pixel textures, sprite-based rendering, simple Gouraud shading, vertex snapping, limited draw distance, unfiltered textures, UV mapping with noticeable stretching, no specular highlights, deliberately unoptimized geometry, rudimentary lighting model, pre-baked shadows, 320x240 resolution render, reminiscent of early 3D game assets, optimized for legacy hardware limitations, created with classic 3D modeling software, viewport rendering, simulated CRT monitor output, triangular facets clearly visible, retro game aesthetic, flat shading on trunk, low-resolution alpha channel, simplistic branch design, leaves resembling pixelated squares, texture tiling evident, background transparency achieved through indexed color palette, dithering to simulate color depth, polygonal mesh, rudimentary LOD, asset usable in game engines, created in 3D Builder - the final project can become a retro tree 3D model for usage in modern game or as a nostalgic art piece, low-poly modeling | Ps1