Vram_output_007.TIM: PS1-style 3D graphics, single-story house, blocky low-poly design, pixelated wooden door, simple geometric shapes, low-resolution textures, visible polygon edges, rudimentary architectural details, dithered shadows, limited color palette of 16-bit tones, rudimentary lighting model, no mipmapping, z-fighting artifacts, perspective distortion, jagged lines, aliasing prominent, early 3D video game aesthetic, static unchanging scene, quaint and archaic polygonal construction, low-detail scene reminiscent of PS1 era, fixed camera angle, no anti-aliasing applied, basic texture mapping, unfiltered texture quality, deliberately crude rendering, pixelated color gradients, blocky unrefined shapes, flat shaded surfaces, virtual memory limitations visible, polygonal simplification, no advanced shaders, no specular highlights, diffuse lighting only, vertex color lighting, no dynamic shadows, pre-calculated lightmaps, nearest-neighbor texture filtering, low polygon count environment, intentional visual imperfections, retro gaming charm, nostalgic 3D rendering, minimal texture resolution | Ps1