Tileset_final_v3.bmp: Pixelart tileset, 8-bit aesthetic, limited color palette, 16x16 pixel resolution, straight top-down perspective, orthogonal view, stone floor tiles with subtle variations in texture and shading, individual pixel highlights accentuating surface details, brick wall tiles constructed from distinct blocks, clean edges and consistent brick sizes, wooden door tiles featuring aged wood grain, metallic hinges and handles, pixel-perfect treasure chest, closed with a visible latch, pixel-defined contours and edges, dungeon RPG style, top-down dungeon layout, interconnected corridors and rooms, clean tile alignment without gaps or overlaps, precise pixel placement, no anti-aliasing or blurring, simple yet effective detailing to convey depth and texture, intentional pixelation, reminiscent of early computer graphics, chiptune music aesthetics, game boy color palette emulation, sharp contrast between light and shadow, high emphasis on readability and clarity, each tile designed for seamless connection and repetition, creating a cohesive and navigable game environment, intentional use of dithering for shading and gradients, limited color palette of 16 colors, optimized for visual appeal and performance, individual tile variations add visual interest and prevent repetition blindness, distinct design style: carefully crafted to evoke a sense of nostalgia and retro charm, tile borders of single pixel, creating visual separation | Pixelart