Retro_gamer.vrml: Low-poly PS1 graphics, blocky 3D character, jagged edges, standing near pixelated forest, buzzcut hair, blocky beard, glowing red eyes, heart earring, chunky oversized red sweater, low-resolution black jeans, white sneakers, shiny digital camera in right hand, pink Magnum handgun in left hand, static polygonal trees fading into grainy fog, moody dimly lit forest, fixed camera perspective, blocky low-resolution textures, muted lighting, clothing reflecting Y2K alternative/emo style, aliased edges, dithered shadows, basic Gouraud shading, limited color palette, PS1 graphical limitations, vintage gaming aesthetic, 320x240 resolution, 16-bit color depth, vertex deformation artifacts, texturing with noticeable seams, low polygon count meshes, environmental fog masking draw distance, pre-rendered shadow maps, lack of mipmapping, blocky specular highlights, affine texture mapping distortions, limited animation frames | Ps1