Hallway_glitch.obj: Low-poly corridor, blocky architecture, grainy textures, PS1-era graphics, long ominous hallway stretching into distance, static big TV screen at far end emitting bluish light, distorted geometry, polygon tearing, random abstract images adorning walls, low-resolution textures, dithering artifacts, liminal space ambiance, unsettling atmosphere, analog horror aesthetic, static noise overlay, CRT monitor distortion, scanlines visible, color palette limited to shades of blue and gray, z-fighting creating visual glitches, low-polygon count, limited texture detail, flat shading, blocky shadows, distorted perspective, camera positioned at eye level, faint buzzing sound, presence of unseen horrors, pixelated walls, simple geometric shapes, unlit sections of hallway, flickering fluorescent lights overhead, repeating texture patterns, claustrophobic feeling, sense of isolation, feeling of being trapped, unsettling silence except for static noise, vertex snapping errors, rendering artifacts, low-fidelity audio, visual glitches, pixelated darkness creeping from corners, ominous buzzing sound intensifying closer to screen, sense of dread intensifying, simulated depth of field blur, limited draw distance, ghostly apparitions flickering in periphery, blocky shadows shifting and distorting, pixelated static consuming screen, sense of inescapable doom, low-poly random images with simple shapes, dim bluish light | Ps1