Fish_game.bmp: Low-poly fish, blocky form, crude textures, swimming animation cycle, limited frames for smooth animation, shimmering scales, dithered coloring creating gradients, retro videogame, Playstation 1 era, 3D rendering, angular fins, pixelated eyes, basic shading, low resolution texture mapping, aliased edges, z-fighting artifacts, visible polygon faces, ocean environment, simple geometric coral structures, blocky seaweed sprites, shimmering water surface, vertex color lighting, limited dynamic range, low polygon count, simple skybox, ambient occlusion approximation, nostalgic graphical limitations, vibrant color palette creating visual contrast, depth of field blurring and mipmapping, deliberately unoptimized aesthetic, retro game asset aesthetic, nostalgic graphic limitations of early 3D, pixelated texture details, blocky jagged edges with charming imperfections, low-resolution dithered textures for enhanced visual clarity, stylistic emulation of vintage low-poly rendering techniques, vibrant color palette evoking the charm of early 3D games, blocky, angular, and crudely textured surfaces to recreate the aesthetic | Ps1