Brazil_stage.bmp: PS1-style rendered, low-poly 3D world map, dark environment, pixelated textures, limited color palette, Brazil setting, dense Amazonian jungles, blocky trees, winding blocky rivers with jagged edges, small low-resolution towns with rudimentary buildings, shrouded in thick fog, deep shadows obscuring details, blocky terrain, low-resolution models, reduced polygon count, jagged horizons, early 3D graphics limitations, eerie atmosphere, moody lighting, geometric imperfections adding charm, low dimension textures, polygonal mountains, blocky waterfalls cascading, pixelated coastlines, blocky roads connecting towns, limited draw distance, fog reducing visibility, Playstation 1 art style, dithering effects, affine texture mapping, vertex color lighting only, blocky character models exploring, chunky vegetation swaying, pixelated sky texture, blocky clouds drifting, retro 3D graphics aesthetic, vibrant greens and browns, deep blues and grays, geometric landmass shapes, polygonal terrain variations, blocky sunlight filtering through fog, Playstation 1 artifacting, texture warping, pixelated water reflections, PS1 game style rendering | Ps1