Vovan_level_01.OBJ: Low-poly ginger kid, blocky features, jagged edges, pixelated skin texture, visible seams, spherical belly, waddling gait, oversized purple t-shirt, green cargo shorts, perpetually surprised expression, low-resolution eyes, static pose, PS1-era playground setting, blocky swings and slides, primitive jungle gym, dithered shadows, heavily aliased edges, limited color palette: primarily muddy greens, dull purples and muted reds, low-resolution skybox with dithering, vertex count limitations, texture warping, visible polygon edges, no mipmapping, perspective distortion, 3D graphics, PS1 art style, very-retro 3D graphics, low-resolution textures, limited color palettes, chunky, low-fidelity polygonal style, no specular highlights, flat shading, Gouraud shading, perspective correction disabled, alpha blending limitations, Z-fighting artifacts, compressed audio effects, fixed camera angle, rigid animation, simple physics engine, minimal environmental interaction, rendering at 320x240 resolution, dithering to simulate more colors, affine texture mapping, pre-rendered backgrounds, level geometry built from basic shapes, world made out of cubes | Ps1