Retro_render.b3d: Bryce3D, low-poly astronaut, blocky primitive shapes, coarse textures, pixelated edges, simplified geometry, space helmet on, reflective visor, simple blocky glasses, faceted surface, low-resolution rendering, blocky hands, basic spacesuit design, floating in vast emptiness, wireframe terrain backdrop, jagged mountain range, procedural texture gradient, gradient sky, limited color palette, simple atmospheric effects, harsh shadows, distant blocky planet, starfield background with large, distinct pixels, visible polygon edges accentuate retro aesthetic, aliasing artifacts adding to the vintage feel, diffused light source, creating soft gradients across surfaces, nostalgic 3D style, reminiscent of early CGI rendering techniques, terrain generator, ray tracing, simple shaders, rudimentary antialiasing, low graphics settings, reminiscent of early 3D games and software, basic lighting effects, visible seams and imperfections adding charm, pixelated textures, reminiscent of early computer graphics | Bryce_3d