Arena_capture_001.cdi: PS1 Graphics, low-poly aliens, blocky pixelation, jagged edges, grotesque figures, menacing visages, pixelated textures, dimly lit corridors, flickering monitor screens, CRT monitor distortion, cramped spaceship interior, claustrophobic setting, Doom-style gameplay, first-person perspective, blocky weapons, limited animation frames, 16-bit color palette, gritty atmosphere, distorted sound effects, static noise, eerie ambiance, dark shadows, simplified level design, angular architecture, rough surfaces, low-resolution textures, pixelated blood splatters, geometric explosions, polygonal environment, blocky crates, angular doorways, menacing extraterrestrial presence, ominous atmosphere, vintage gaming aesthetic, 3D rendering, dithering effects, low-fidelity audio, aliasing artifacts, interlacing patterns, retro console limitations, limited draw distance, blocky character models, PS1 art style, 240p resolution, pixelated user interface, geometric HUD elements, simplified character animations, restricted color palette, color banding, blocky shadows, coarse textures, low-poly count, vintage visual effects, untextured surfaces, low polygon count on alien models, jagged edges on environment, dithering used for shading, vertex snapping artifacts, limited texture detail on surfaces, noticeable seams in level geometry, low resolution textures on walls, perspective warping, texture swimming, affine texture mapping, primitive lighting model, lack of smooth shading, vertex color lighting | Ps1